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I decide not to spend our precious supply of torpedoes on its meagre tonnage, so we shoot it with the deck gun. Somewhere north of Denmark a hostile ship is spotted. You just pop one of those babies onto the list, activate it, and the ship sails itself out. It takes us forever to sail out of the Kiel harbor, but there are sailing scripts that have been modded in. We wave back to the tiny people milling about on the deck of that carrier. Setting our engines to ahead slow, we slowly roll out of the bunker. We'll be playing as Dark Underlord, the lord of the dark depths. I set the realism to 96%, meaning that everything is realistic except the external camera. It may sound unrealistic, but most of the merchant ships will be defenseless at this point in the war. Our missions is to sink 70k of merchant shipping by December.
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This is our base of operations for now, and in case we need to upgrade our equipment or request a mission we have to address the officers nearby. If you have any questions, let me know.Įnough talk, let's see what this baby can do.Īfter the loading screen we find ourselves in a hangar in Kiel.
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The community is very positive and helpful so feel free to ask them anything.
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You'll also find video tutorials on how to install mods on Subsim as well as tutorials on strategies used in the game. They are prominent posters so you'll come across them eventually. Some of the users have nice modlists linked in their signatures, like mia389 or 0rpheus. You can find these mods hosted over on Subsim, or simply by googling their names. Just make sure you don't use it when your time compression is turned up high or it might crash your game.

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The speech recognition mod is really good and quite handy. TheDarkWraith_DC_Water_Disturbances_v2_0_SH5

IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s pottingĭynamic Environment SH5 Basemod (realistic version) V2.1ĭynamic Environment SH5 Atlantic Floor V2.1ĭynamic Environment SH5 Undersea (temperate and polar) V2.1ĭynamic Environment SH5 Waves (realistic version) V2.1ĭynamic Environment SH5 Sleet For Winter Campaigns V2.1 I'll just use the ones that actually make the game work.

Instead of pouring countless mods into the game, I'll just use a small number of them, focusing on those that fix some crucial issues while completely disregarding the fluff mods that add a wetness texture to your sub, make flags more accurate, adjust the pitch and roll of your submarine etc. I don't believe in modding SH5 into the ground with dozens upon dozens of mods, because this will eventually cause a problem that, depending on your mod soup, may be so obscure and difficult to reconstruct that no one at Subsim may be able to help you out. Okay, so now that you've been sufficiently hyped up, let's take a look at the mods I'll be using. Only an occasional graphical glitch is still present, and no CTDs are to be found in my games.ĭon your life vests and keep an eye on the depth gauge, 'cause we're going down, and we're going deep with Silent Hunter 5! Well the time for waiting has ended, comrades! The game has been patched by the original developers, modded by an incredibly enthusiastic and persevering community over at Subsim, and this is my attempt to prove to you that SH5 is not only a playable game but also a fun and challenging experience. Something that won't CTD every five seconds. Wait another year and ask again, they'll tell you. There are those nay-sayers who quickly flock to such threads, claiming that it's a broken mess, and that it's not worth the trouble to mod SH5 when several years of modding have made Silent Hunter 3 and 4 great games. September 30, 1942, somewhere in the AtlanticĮvery now and again someone posts a thread asking whether or not Silent Hunter 5 has finally been modded into a playable game.
